Showing posts with label participate. Show all posts
Showing posts with label participate. Show all posts

Saturday, April 19, 2008

User's Voices II: And the Winner is...

The "next features"-poll is closed, thank you for participating! As you can see, there is no clear winner: Both "look left / right" and "2D grid overview" received exactly the same number of votes (4), while the other two candidates, "save settings" and "configure acceleration", have been defeated. In my previous post about the poll, I voiced my doubts about the "2D grid overview" feature, so I am going to take the liberty to start with "look left / right". To be honest, in the meantime I already implemented one of the "loser" features, namely "save settings", since it turned out to be quite a quick-win.
While we're at it, I'd like to congratulate Brian (USA) for being the first and (so far) only visitor to actually leave a comment in the Jangaron blog! Why are you other 124 people (at least that's what Googalytics tells me...) so quiet? Brian, in return for your commitment and commendation, I am going to implement your feature request, too, and introduce configuration of teams and start positions in the next Jangaron version!
But please be patient, I have to steal some more time until it's ready to show. Maybe I'll offer a "beta" (wow, isn't that Web-2.0-ish?) before the next stable version, since I have some more surprises up my sleeve...

Thursday, April 10, 2008

User's Voices

Greetings, my fellow conscripts, here is the ultimate chance to influence which Jangaron feature will be next! Just check one or more features in the poll on the left-hand side, press "Vote", and voilĂ , you just participated in Jangaron game development!
  • save settings
    Jangaron is quite configurable, but after having started the game, you have to reload the page to try other settings, and you always have to start from scratch. This feature would save your settings in a local browser cookie.
  • look left / right
    Yes, you can already turn left or right, but this feature is about looking left or right without turning. Might give you the strategic information you need (am I being followed?), and would simply look cool.
  • 2D grid overview
    This is the mother of all feature requests, but I thought, hey, why do I go through all the pain to create a 3D view, and then people say, "whoa, that's irritating, can't you bring back the old days when the game was just a bunch of colorful lines?". No way, 2D grid overview will not make things that easy, but you may see, if this feature makes it...
  • configure acceleration rate
    Sounds a bit technical, but may result in real fun! Imagine, in a two player game, one can go fast with slow acceleration, but the other can accelerate very quickly with a lower maximum speed -- are you curious which combination is a genetic advantage?
End of line.