Saturday, May 24, 2008

Jangaron 0.5 is out!

Finally, its done! We arrived at a level where Jangaron version 0.5 seems stable enough to announce it to the public and offer you an updated version packed with new features!
"We", in this case, are David "Avi" Scott and Frank "Joo" Wienberg and all the others who gave valuable feedback.
Note that version 0.43 is still available at the well-know location www.jangaron.net/jangaron.html. The index page www.jangaron.net now lets you choose between the stable (0.43) and the experimental (0.5) version.
Night of the Feature Creep
The most important feature for the new version turned out to be something that wasn't even mentioned in the voting (sorry, guys, no grassroots democracy yet): Sound and music! And David is the one who contributed his own compositions to Jangaron. Thank you again, David, for your excellent "labor of love"!
To give you a quick overview of what to expect from Jangaron 0.5:
  • Look Left/Right/Aback - One of the most-voted features is now available, and even in the extended version that you can also take a look behind, watching out for lightcycles chasing you! This gives you more overview and allows new strategies. The keyboard setup has been extended by three columns for the corresponding keys.
  • Sound and Music - This one is the real feature creep. I revamped Gustavo Ribeiro Amigo's Javascript Sound Kit for Jangaroo (no, this is not a typo: as faithful readers might remember, Jangaroo is the language Jangaron is developed in). Sound is only available when you have a Flash plug-in which must be version 8 or higher, but the game remains true to not requiring any plug-in, you just have no sound then. This technical feature allowed to enrich the game with sound and David's great music. Pump up the volume and enjoy!
  • Team Play and Presets - I promised Brian to include teams in the next Jangaron release, and as I tend to keep my promises, you all had to wait a little bit longer ;-). But it turned out great (at least I think so!) and was worth the effort. Team play allows a variety of modes and so that you do not get lost in configuration space, we included presets for classical setups: you can replay the famous original movie scene (User vs. MCP), fight one on one (on one on one...), setup pairs, or face your destiny as a Lone Hero against one big MCP squadron. Starting from one of these presets, you can create your own personal setup. Please let me know your favorite team play mode!
  • Save Settings - a feature you did not know you wanted. Now that there are various ways to set up the game, it would be a pity if you always had to start from scratch when reloading or revisiting. All settings are saved to a browser cookie. Note that the in-game statistics (wins, deaths) are not stored.
  • More Accurate Lightcycle Control - I noticed that especially in critical situations where there is a lot work for the rendering engine, the lightcycle control became inaccurate. I improved this by recording the key event time and computing a more precise turn position. This change improves gameplay a lot and increases your chances to beat the stupid, but fast-reacting program players (they somehow remind me of Matrix Agents).
I hope you enjoy the new version as much as I do myself. Jangaron started more or less as a proof-of-concept for the Jangaroo language tools and was nice, but probably not long-lasting fun to play in the previous versions. Version 0.5 offers music, sound, and much more variety in gameplay, in particular for multiplayer sessions, so I hope you'll all become Jangaronies! Let me know of your preferences, ideas, feature requests, or if you are willing to contribute! Just leave a comment here or drop me a mail (joo[AT]jangaron[DOT]net).
More about the technical challenges, pitfalls we had to overcome, and solutions later...
See you on the Grid!

1 comment:

  1. Woah! I just played the Lone Hero game mode, and it's freakin hard (which is a good thing in my book)! Really good job! Felt just like an arcade game from the 80's, with short and insanely addictive gameplay. Much, much better than any other lightcycle game I've played!

    ReplyDelete

Note: Only a member of this blog may post a comment.